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Class: Surgeon

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Doctor,  healer, physician, shaman, witch.  In a world of differing opinions, technical brilliance, crystal energy and poultices, the life of a medical  professional is full of descriptive terms to explain who they are and what they do.   Core to the World of Centra, many healers relied on harvesting special ingredients from the fields and hedgerows. Mortar and Pestle then worked the herbs together and created a foul-smelling brew to be ingested

by the patient, or impregnated into a bandage to wrap the wound.  Many worked with strange crystals, which seem to glow from within and if the right incantation spoken soothe the injured or clear the infection, with limited success.

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Then, the Heart of the Etherium Engine was explained.  The Etherium Crystal is a focus of magical energy, stored within the walls of the form and able to be directed in a force or released in a burst of power.  It can also be more subtle in application, fusing the edges of a wound or leeching the poison from the body, should the Healer know how to apply the crystal effectively.  As this technical marvel becomes more understood, so does the power of healing energy, accelerating advances in medical knowledge. Infusions of crystal energy are commonplace, with injectors able to quickly revive the fallen and stabilize more serious wounds. Poultices and bandages are still needed but become far more effective with crystal energized ingredients. The name of the practitioner becomes more refined and less feared or mistrusted.  Almost gone are the troubles of the past.

 

They are now Surgeons.  

 

Back from the front line, the Medical Triage Center caters to all that come in.  The Surgeons stay away from the battle as much as they can because where they are really needed is patching up the fallen when they come in on a stretcher, or putting the walking wounded back on the path to the recovery.  They make the decisions that determine who is seen first, who gets that medical treatment or who won’t make it out alive. The Surgeon is the one that really counts when it comes to losing or winning the War. Battles rage on but keeping Soldiers alive is what this fight is all about and it’s won or lost on the skill of the knife, run of the stitch, tightness of the bandage, dose of injection or the placement of the crystal.   If it comes to it they know how to use a blade or pistol, but it’s a brave Surgeon that enters the battlefield and a braver Officer that sends them in.

 

If you wish to play a character that stays away from battle and heals the wounded when they return from the front, the Surgeon class is the one to choose.

 

For ease of reference the equipment list for the Surgeon is as follows:

 

Each Surgeon is armed with very little equipment.  

They may carry no pistol, ammunition or magazines.

The Surgeon may wear light armour and they may carry a knife or equivalent up to 18” long; they may also use a small shield for protection.  

The may dual wield if so required (Not shields).

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The best medical staff, the best trained and equipped, the Surgeons are the heart of the Medical Triage Centre. When the wounded come in, the Surgeon is responsible for deciding who gets the treatment first and then sets to work.  However, they are not as adept at staunching a patient in a muddy ditch, or preparing the right tools beforehand as a Field Medic can.  Therefore Surgeons are Not Allowed to Produce or Administer Field Dressings.  They can however utilise the STIM call as per the Field Medic rules with no penalty.

Where the Surgeon really does well is in the MTC.  During Medical Treatment, when the Medical Ref pulls a bead from the relevant bag, the Surgeon can look at that result and decide – Once per Hour – to discard that result and re-draw that bead.  The Second Result is Final, even if it should be a worse result than the first.  The Surgeon has used their knowledge to find a better way of doing something or pulling a trick from their Surgical Bag.  Sometimes those decisions cost lives, but all in all it’s better that a skilled Medically Trained Individual is performing their duty.

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Each Faction, at the start of the Game Day, may decide to select a Senior Surgeon On-Duty.  That Surgeon will be their best and will be responsible ultimately for the work within the MTC for their Faction.  To denote that they are the Senior Surgeon they will be given a Mark or Icon depicting their status, depending on which Faction they are from.  The Senior Surgeon, due to their level of knowledge and experience, has the ability as above to discard a result from the bead bag. However they may re-draw up to Two Results Per Hour instead of just One.  As before, the second re-draw is the result that stands.  They may Not redraw Twice for the Same Injury.

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Better Medical Skills.

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A Surgeon can really make a difference to an injury, but their real skill is seeing an injury for what it is.  Sometimes everyone thinks the person isn’t going to make it, but actually the Surgeon can work wonders and make a real miracle happen.   Once a day as they Begin Medical Treatment on a player, any Surgeon may change the Injury Token assigned to that Player and make it One Level Better.   They may change a Red Token to an Orange Token, an Orange Token to a Green Token.  A Green Token can be removed altogether and result in no bead pull being required.   Finally, if the player is allocated a Black Token and has Died, if the Surgeon decides within 1 minute that they wish to use this ability the Black Token is replaced with a Red Token.  The player still has a chance of dieing when the bead is pulled, but they at least have a chance. The ability to re-draw a bead may also be used along with this ability, increasing the chances that the wound will be less than originally drawn.  

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Hits are ONLY given back after a fight by Surgeons in the medical tent. Duration is dependant on hits but a minimum of 2 minutes is a good guide

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Other Roles

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Surgeons capabilities are not just bound to MTC tent. There may be call for them to go to the front lines to help heal troops after a particularly nasty bombardment. Some factions and etherials may only wish to do their dealings or diplomacy through non-fighting members of the factions. They may also have to research new afflictions or maladays amoung the camp if a new weapon is used. The possibilities are endless and the work highly varied, either way, you carry a lot of people's lives on your shoulders.

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